It was a time when Steve Jobs refused to allow Flash on iOS devices, he disputed that HTML5 could do everything Flash did. He wasn’t being entirely honest – the certainty buckle field was strong that day – but ultimately Adobe lost and Apple won. HTML5 is not like Flash but is the technology that’s renovating the web. So what exactly is it, and what does it want from us?
What is HTML5?
HTML5 is the newest version of HTML (Hypertext Markup Language), the code that helps in scripting web pages. It’s actually three kinds of code:
- The structure is provided by HTML mainly
- Presentations are taken care with the help of Cascading Style Sheets (CSS)
HTML5 has been intended to deliver almost everything you’d desire to do online without involving additional software such as browser plugins. It does everything from music to movies, animation to apps, and can also be used to build incredibly convoluted applications that run in your browser.
There’s more to it. HTML5 doesn’t have any ownership, so you don’t need to pay the fee to use it. You’re using a tablet or a smartphone, a netbook, notebook or ultrabook or a Smart TV, it doesn’t care whether if your browser supports HTML5 it should work flawlessly because it’s also cross-platform. As anticipated, it’s a bit more complicated than that.
What Does HTML5 do?
There were times when HTML was used to build and handle a simple page layout. But now HTML5 had made its own way that can be used to run web applications that will still work when you’re not linked to the internet in order to tell websites where you are actually located and to handle high definition video and to deliver unexpected graphics.
HTML5 is an embryonic standard, so it’s a bit misleading to talk about when it’ll be over and done with. As the previously mentioned HTML’s features are developing web apps, geolocation, graphics, and video that can be used now, provided your browser supports them.
Do I Need an HTML5 Browser?
You’ve most likely had one already. Almost all of the named browsers like Microsoft Edge, Firefox, Chrome, and Opera, Android’s browser, and Mobile Safari support HTML5, but they don’t all support the identical things. Like in case of Firefox, it generally supports the widest collection of HTML5 features, with Safari and Chrome following curtly afterward but as we said earlier HTML5 is an evolving standard and the latest versions of each browser will come shortly and will cover the basics. And if you are willing to know more detailed information on browser support, the brilliantCaniuse.com provides a detailed breakdown of what browser supports what.
The HTML5 standards sustain video, but unfortunately, nobody could concur on which format(s) to support because it means that different browsers hold up different HTML5 video formats. There are three main ones: H.264, which is supported by everyone except Firefox; Ogg Theora, which is supported by every browser like Internet Explorer, Safari, Chrome etc.; and VP8/WebM, which is also supported by everything (although Safari requires physical installations).
Will HTML5 Replace Flash?
In a number of ways, it already has, like iOS devices don’t run Flash, and several other video websites have either moved from Flash to HTML5 video or at least presented HTML5 as an option. However, as many content owners prefer proprietary, DRM (Digital Rights Management)-friendly formats such as Flash, HTML5 doesn’t include (DRM) technology to prevent copying. For example, UK video site FilmLove is dropping Flash and instead of going for HTML5. Although Adobe has proclaimed that it will discontinue developing the Flash Player for mobile devices. , Although it’s not going anywhere in a hurry Flash is also utilized for considerably more than just showing video.
The company which develops popular engines for 3D and 2D games presented their new version during the GDC 2014 Unity Technology Conference. A Unity Player plugin in Unity 5, which allows running in-browser games enlarged in that engine, has been restored with an HTML5 exporter using WebGL. Furthermore Unreal Engine, Epic Games has been working on its migration to HTML5 for a long time. Its latest version which is similar to GameMaker, a popular editor and engine used for 2D games development, Unreal Engine 4 provides support for this technology as well.
- Construct 2
More and more HTML5 games are appearing on the market and their authors try to make the best utilization of them for as many devices and platforms as doable. Games developed with the help of HTML5 can be played not only on PC, Mac, and devices based on iOS or Android, but also on Firefox OS, and all the others that support the HTML5 standard. This considerably increases the number of possible customers.
Benefits of HTML5
- Provides possibility to create multiplayer games using, for example, WebSockets technology for client-server communication.
- Vast, dynamically expanding society
- Works directly in the browser without any additional plugins.
- Allows creating games for both mobile devices and PCs.
- One code base allows running games on any device that supports HTML5.
- The Game doesn’t have to be installed on the device.
Drawbacks of HTML5 are:-
- Still incomplete specification.
- Low efficiency on mobile devices if optimization not carried out.
- Lack of or only partial WebGL support on mobile devices.
WebGL which supports graphics hardware acceleration is being used for graphical representation and we are also using Pixi.js, a 2D graphics renderer on a Canvas component.
Hiring the best HTML5 developers is quite difficult, either they are very scarce or they are working on their own products and licensing games. Outsourcing it to the development agencies specializing in HTML5 is generally the only option left in the end.
On devices for which WebGL is not accessible, renderer uses a canvas component only and produces similar behavior as when using WebGL. More multifaceted games require physics engines to be implemented. For that, we are using established and more superior solutions such as Box2D. Unique effects in games are created with so-called “particles”. Pixi distributes particles to the rendering engine, thanks to which we can augment our games with illustration effects.
During the games progress process we also apply a lot of other tools. Occasionally we employ Phaser framework which uses Pixi which further again is a part of HTML5 used for graphics rendering. It also has many amenities and out-of-the-box tasks which are perfectly suitable for enlargement of simple games and prototyping.
In the end, we just like to conclude and as we said earlier HTML5 is not just the future of web design, it’s the present as well. HTML5 amusing features are conquering the world’s evolving technologies in different fields. It has already replaced Adobe flash plugin in diverse grounds like in video playing and in gaming concepts. Though it is not a completed version still it has made its way to the top by replacing Flash and Silverlight. We hope that you would like our blog on HTML5. If you are looking to Hire an HTML5 development agency, please post your project details here and one of our Technology Consultants will help you connect to pre-screened HTML5 Gaming specialists in the next 48 hours (guaranteed).
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